Traveller-digest      Tuesday, August 24 1999      Volume 1999 : Number 1003



(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

Re: Hard Times
Re: Will the real Strephon please stand up! 
Re: Hard Science 
RE: Shirt Pictures 
Re: Hard Science
slightly OT: Looking to locate...
Re: Orion Drive Modules 
re: Hard Times
Re: Hats off to Jesse 
HELP
Re: Hats off to Jesse 
Re: Hats off to Jesse 
Re: The Heritage Trilogy 
RE: Hats off to Jesse 
Re: Will the real Strephon please stand up!
RE: Hats off to Jesse 
Re: Cloning (was Hard Science) 
Re: Will the real Strephon please stand up! (Re: Cloning) 
Re: Grav Deckplates
Re: Thrust effects (was HEPlar lives!)
Re: Thrust effects (was HEPlar lives!)

----------------------------------------------------------------------

Date: Mon, 23 Aug 1999 22:09:15 -0500
From: "William Barnett-Lewis" <wlewis@mailbag.com>
Subject: Re: Hard Times

Sigh.... "Arrival Vengeance", pg 23: 

"Referee's Note
    This episode, of course, centers on the question of whether or not the
real Strephon is alive and well and living in exile on Usdiki. While the
PC's may never know the truth, the referee can take heart knowing that, yes,
it is the Emperor."

You may or may not call this good. However, canon is that the "Strephon"
kill was the clone.

Personally I _still_ want a follow up on Avery... Still, in some ways, this
was the best bit published in the whole sad effort of the MT cycle...

William


 ------------------------------
>
> Date: Mon, 23 Aug 1999 14:38:16 -0700
> From: Keith Johnson <kejohnson@2xtreme.net>
> Subject: Hard Times
>
> Speaking of Hard Times... eight or nine years after it was released, I
> finally picked it up.
>
> I was curious how many Trav players use it, and what the rest of the TML
> peanut gallery thought of it.  Good?  Bad?  Stupid?  Excellent for storing
> in your fireplace?
>
> Just curious...
>
>
> _____________________________________________________________
> Rev. Keith Johnson      /\     keith@sjgames.com
> Assistant Webmaster    /()\    kejohnson@2xtreme.net
> Steve Jackson Games   /____\   reverendkeith@hotmail.com
>              http://www.sjgames.com/
>   IMTU tm+ t4+@ tg++$ ru- ge-@ st+ pi+ he+ dr+ hi-@ zh+
> "I don't practice what I preach, because I'm not the kind
> of person I'm preaching to." - J.R. "Bob" Dobbs in Newsweek
> _____________________________________________________________
>

- --
Live without fear; your Creator loves you     | William Barnett-Lewis
as a mother. Go in peace to follow the good   | mailto://wlewis@mailbag.com
road and may God's blessing be with           |
you always.                                   |
St. Claire                                    |

------------------------------

Date: Mon, 23 Aug 1999 23:08:52 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Will the real Strephon please stand up! 

> >assassination). That's why he sends Avery to the Marches, which is the last
> >vestige of what he wanted to build. ISTR that the Regency Sourcebook and
> >Arrival Vengeance have some more on this topic.
> 
> Who is Avery? All I know is his name comes up in Survival Margin. (I
> have never read Hard Times -- a gaping hole in my Traveller library...)

Strephon's last son.  He got shipped off to Norris, and Norris married him off
to his truedaughter.

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Mon, 23 Aug 1999 23:12:07 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Hard Science 

> I would recommend both the book the Physics of Star Trek and the Star Trek
> Interactive Tech Manual. The first explains where the series attempted to be
> accurate and where it deliberately fiddled with the laws of physics for
> dramatic effect.  The second paints the Star Trek universe in a very self
> consistent way.  This series had excellent scientific advisors. When they
> ignored the science (handwaved it if you will) it generally was for the
> purpose of making the story better. Certainly no one on this list would
> fiddle with the laws of physics, just to make their game better. ;^)

No, we wouldn't.  Now please, move away from the curtain...

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Mon, 23 Aug 1999 20:35:52 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: Shirt Pictures 

Trying to save 'em (Air Eneri's ARE expensive after all)
Jesse




> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Keven R.
> Pittsinger
> Sent: Monday, August 23, 1999 6:35 PM
> To: traveller@lists.imagiconline.com
> Subject: Re: Shirt Pictures 
> 
> 
> > ROFL!!!!
> > 
> > For other's reference, see the "ouch!" pic at:
> > http://www.vision-forge-graphics.com/jesse/traveller/ditzie.htm 
>  The name of
> > the specific picture is "bye-clif.gif"
> > 
> > Cheers & Beers,
> 
> Heheh.  Cute.
> 
> She could have aimed a bit lower, though.  Or was she *trying* to 
> save his tennis shoes??
> 
> Keven
> 
> -- 
> tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
> ------------------------------------------------------------------
> ------------
>                                                      
> Science-Fiction Adventure
>                                                      In Reavers' Deep
> 
> 
> 
> 

------------------------------

Date: Tue, 24 Aug 1999 13:28:10 +1000
From: "The Roc" <roc@kewl.com.au>
Subject: Re: Hard Science

- ----- Original Message -----
From: Terry Carlino <carlino@home.com>
To: Traveller Mailing list <traveller@mpgn.com>
Sent: Tuesday, August 24, 1999 12:53 PM
Subject: Re: Hard Science



> Certainly no one on this list would
> fiddle with the laws of physics, just to make their game better. ;^)
>
> Terry C
>

The Roc <--------- Hand waver extraordinaire, player of science-fiction,
storyteller, fun havererer...  ;^)

- -- The Roc

------------------------------

Date: Mon, 23 Aug 1999 20:22:14 -0700
From: George Herbert <gherbert@crl.com>
Subject: slightly OT: Looking to locate...

[cc'ed to TML lists for informational purposes...]

From: Michael Peters <travelleri@home.com>
>Gang,
>I'm looking for a couple of items of information. First I'd like to find
>out if Guy Garnett is still ghosting the list or if anyone has a current
>email address for him.

Good question.  Haven't seen him for a while... Guy, you there?

>The second item I'd like some information on is a group calling itself
>the Aoreriyya Project. I have no names for any of the members.

Ah, yes.  Formerly known as "TNE-Pocket" or the tne-pocket@ocf.berkeley.edu
mailing list... we were semi-officially licensed by GDW to take a
corner of Reaver's Deep and develop it into some pocket empires
for TNE.  Project died when GDW died.  Guy's idea, and I ran the
mailing list.  [Wow, this takes me back, we're talking like 92 and 93 8-]

>Now the reason... I recently received a copy of the boxed edition of
>Brilliant Lances thru an ebay auction. As a bonus there was a typed
>manuscript tittled "Gralyn: One Small Jump:. The manuscript is the
>"playtest edition" of the players section for what looks to be a
>complete source book for a pocket empire adventure in TNE!
>
>Now I admit that my knowledge of TNE is shakey but I haven't seen any
>references to this manuscript ever having seen print. I'd really like to
>contact the authors!

Yep.  That was the intended first major project...
I didn't directly have anything to do with the Gralyn part.
Those that did are probably still on TML or locatable...

>IF any of this is familiar to anyone please contact me off list at the
>email address below. Thanks in advance.

I thought the archive would be DOA now and I'd have to recreate it somewhere,
but it's still there...
	ftp://ftp.ocf.berkeley.edu/pub/Traveller/TNE-pocket

The list of participants (people who posted messages, not sorted
by volume of content or anything else, is at:
	ftp://ftp.ocf.berkeley.edu/pub/Traveller/TNE-pocket/Bundles/whofile.Z

Not everything is there, but lots of it is.


- -george william herbert
gherbert@crl.com

------------------------------

Date: Mon, 23 Aug 1999 23:18:51 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Orion Drive Modules 

> >In mail you write:
> >
> >> Orion engines are rarely encountered in the Traveller universe, because of
> >> the early advent of reactionless thrusters. However, they can provide
> >> low-tech planets with a nasty surprise for intruders: the bombs themselves
> >> are dangerous at close range, while they can also be used to trigger
> >> nuclear-pumped x-ray lasers. The effective thrust of an Orion drive is
> >> dependent on two factors: the yield of the propellant bombs, and the pulse
> >> rate (the number of bombs exploded per second).
> >
> >They also need cooling for the baseplate. And in the process they
> >provide *enormous* amounts of high temp steam for generating power, use
> >as thrusters, or direct use in "catapults" for launching ordinance.
> 
> That makes sense. Which means that they'd also need water tanks, but that
> you could use the steam to produce electrical power if you wanted.

Why would you use *water* for this purpose?  Why not freon?  And besides, 
wouldn't the graphite 'blast shield' deflect the heat away from the plate?
 
> >Shouldn't the volume/area depend on the yeild of the bomb *and* the
> >size of the ship? Also, they don't *have* to be hemispherical. Merely
> >curved appropriate to the bomb yield. And for *really* big ships (such
> >as an old Orion powered *starship* design I once saw) they become
> >spherical thrust chambers with exhaust nozzles. These *greatly*
> >increase the thrust given by a bomb, but require truly *huge* ships.
> 
> I'm just quoting from GURPS Vehicles (2nd edition) here. In fact, the
> modules are the Orion engine from VE2, just rewritten into Traveller
> format.
> 
> If you can improve the modules, I'd welcome the input. (And if you don't
> have a Pyramid subscription, I'll pass it along to the GURPS Space folks
> for you, so that you have a chance of getting it used in GURPS Space 3rd
> edition. Assuming that you don't mind, of course.)

Still, it would be interesting to see a group of PCs' faces when they see an 
Orion launch into orbit and park next to them.  <grin>

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Mon, 23 Aug 1999 22:24:10 -0500
From: "William Barnett-Lewis" <wlewis@mailbag.com>
Subject: re: Hard Times

I feel the need to agree. In many ways Hard Times (and I too only got ahold
of it recently) is far an away the best Traveller module ever published. It
did every thing TNE tried to do (IN BACKGOUND - not mechanics ;) but did it
two or three orders of magnitude better. IMHO and all of that, obviously,
but still, when you are that crew that finally puts down Jugisaal
Lakidgussar, well you've actually _accomplished_ something. And that's
something no "space viking" team can ever _really_ say. Again, this is only
IMHO.

William

> ------------------------------
>
> Date: Tue, 24 Aug 1999 01:05:18 +0100
> From: SD Mooney <dom@cybergoths.u-net.com>
> Subject: re: Hard Times
>
> Keith Johnson <kejohnson@2xtreme.net> writes:
>
>>Speaking of Hard Times... eight or nine years after it was released, I
>>finally picked it up.
>>I was curious how many Trav players use it, and what the rest of the TML
>>peanut gallery thought of it.  Good?  Bad?  Stupid?  Excellent for storing
>>in your fireplace?
>>Just curious...
>
> HT is the best ever Traveller supplement and background, IMO. I think that
> it has more of a feeling of hope, of turning back the tide, than TNE did.
> There are opportunities for the players to do something that matters, to be
> heroes or villains. The fact that Virus snuffs out these efforts just
> heightens the candles against the night feel.
>
> I'd rate it up with: High Guard, The Traveller Adventure, Milieu 0
> Campaign, the Regency Sourcebook, and GT: Far Trader. (*)
>
> (*) DGP excluded as we don't talk about that anymore. ;-)
>
> Dom
>
> - ----------Dom Mooney---dom@cybergoths.u-net.com------------
>                        MiB - Marines in Battledress
>    "Protecting the Imperium from the Scum of the Galaxy"
> Rob Prior's Mac software @ http://www.bits.org.uk/
>
> ------------------------------


- --
Live without fear; your Creator loves you     | William Barnett-Lewis
as a mother. Go in peace to follow the good   | mailto://wlewis@mailbag.com
road and may God's blessing be with           |
you always.                                   |
St. Claire                                    |

------------------------------

Date: Mon, 23 Aug 1999 23:24:06 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Hats off to Jesse 

> Jesse,
> 
> Stop the charade...it's time you told people the truth!!  Everyone, Jesse's 
> art work is produced in a sweat shop in northern China by poor orphans who 
> labor 16 hours a day to produce these images that he takes credit for!!  We 
> must stand against his kind of evil tyranical child laobor!!

Funny...  Jesse doesn't *LOOK* like Cathy Lee Gifford...
 
Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Mon, 23 Aug 1999 22:26:18 -0500
From: "Thomas Vickers" <redroach@flex.net>
Subject: HELP

I need some help from the list.  Way back in April or so I received a copy
of "World Tamers Handbook".
It was sent with the agreement that the check was in the mail.
Well, a divorce, several moves and too many months later and I have not sent
the check.
I need for this kind soul to contact me off list with your mailing address
again so that I can fix this.

Thomas Vickers
Conroe, Texas
- ----------------------------------------------------------------------------
- ------------
"The dumber you seem to be, the more surprised they'll be when you kill
them."

------------------------------

Date: Mon, 23 Aug 1999 22:30:51 -0500
From: "Thomas Vickers" <redroach@flex.net>
Subject: Re: Hats off to Jesse 

>Funny...  Jesse doesn't *LOOK* like Cathy Lee Gifford...
>

Yeah, but you should hear him whine about how his new assault rifle just
doesn't match his purse :)

TV
- ----------------------------------------------------------------------------
- ------------
"The dumber you seem to be, the more surprised they'll be when you kill
them."

------------------------------

Date: Mon, 23 Aug 1999 23:39:29 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Hats off to Jesse 

> >Funny...  Jesse doesn't *LOOK* like Cathy Lee Gifford...
> >
> 
> Yeah, but you should hear him whine about how his new assault rifle just
> doesn't match his purse :)

ROFL!!!!!!!!!!!!!!!!!!!!

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Mon, 23 Aug 1999 23:47:26 -0400
From: "Alan M. Nuss" <amnuss@earthlink.net>
Subject: Re: The Heritage Trilogy 

>Has anyone read "The Heritage Trilogy" by Ian Douglas?
>
>The novels are very entertaining. Well written, solid (if predictable)
plot
>line, and an excellent discussion of why there is no dominate culture
in the
>galaxy.

In case some of you didn't know,  'Ian Douglas' is a psudoname for
William H. Keith, Jr.

Alan

------------------------------

Date: Mon, 23 Aug 1999 21:03:50 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: Hats off to Jesse 

ROFL!!!

Jesse




> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Keven R.
> Pittsinger
> Sent: Monday, August 23, 1999 8:24 PM
> To: traveller@lists.imagiconline.com
> Subject: Re: Hats off to Jesse 
> 
> 
> > Jesse,
> > 
> > Stop the charade...it's time you told people the truth!!  
> Everyone, Jesse's 
> > art work is produced in a sweat shop in northern China by poor 
> orphans who 
> > labor 16 hours a day to produce these images that he takes 
> credit for!!  We 
> > must stand against his kind of evil tyranical child laobor!!
> 
> Funny...  Jesse doesn't *LOOK* like Cathy Lee Gifford...
>  
> Keven
> 
> -- 
> tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
> ------------------------------------------------------------------
> ------------
>                                                      
> Science-Fiction Adventure
>                                                      In Reavers' Deep
> 
> 
> 
> 

------------------------------

Date: Mon, 23 Aug 1999 20:51:19 -0700
From: Keith Johnson <kejohnson@2xtreme.net>
Subject: Re: Will the real Strephon please stand up!

>From: "Kelly St.Clair" <kellys@efn.org>
>Subject: Re: Will the real Strephon please stand up!
>
>As I recall from my reading of _Survival Margin_, Strephon was a ruler with
>an abundance of conscience - perhaps an overabundance.  By the time IRIS
>dropped by, he had given up any hope of his faction being able to retake
>control of the Imperium and had fallen into despair over the sheer number
>of people, HIS PEOPLE, who had died.
>
>He deliberately let himself be thought an imposter so that at least no one
>else would die in HIS name.  (There wasn't anything he could do about all
>the others.)  As to why he didn't just surrender his faction... perhaps he
>felt an Emperor should not surrender, or feared that Lucan et al wouldn't
>LET him survive as a threat, and would spend more lives getting to him.
>
>Good-hearted people usually get the short end in wars.


After rereading Survival Margin, I would have to agree that this analysis
is the one that made the most sense to me.

I can't believe that I forgot about the listing in Survial Margin.  I mean,
SM is probably one of the coolest books for Traveller, IMHO.



_____________________________________________________________
Rev. Keith Johnson      /\     keith@sjgames.com
Assistant Webmaster    /()\    kejohnson@2xtreme.net
Steve Jackson Games   /____\   reverendkeith@hotmail.com
             http://www.sjgames.com/
  IMTU tm+ t4+@ tg++$ ru- ge-@ st+ pi+ he+ dr+ hi-@ zh+
"I don't practice what I preach, because I'm not the kind
of person I'm preaching to." - J.R. "Bob" Dobbs in Newsweek
_____________________________________________________________ 

------------------------------

Date: Mon, 23 Aug 1999 21:07:20 -0700
From: "Jesse DeGraff" <fenris@slip.net>
Subject: RE: Hats off to Jesse 

SSSSSSSSSSSSSSPPPPPEEEEEEEEEWWWWWWWWWWWWWWWWWW!!!!!!!!!!!!!!
THERE goes the beer, big time!!!!!

Jesse




> -----Original Message-----
> From: owner-traveller@lists.imagiconline.com
> [mailto:owner-traveller@lists.imagiconline.com]On Behalf Of Thomas
> Vickers
> Sent: Monday, August 23, 1999 8:31 PM
> To: traveller@lists.imagiconline.com
> Subject: Re: Hats off to Jesse 
> 
> 
> >Funny...  Jesse doesn't *LOOK* like Cathy Lee Gifford...
> >
> 
> Yeah, but you should hear him whine about how his new assault rifle just
> doesn't match his purse :)
> 
> TV
> ------------------------------------------------------------------
> ----------
> ------------
> "The dumber you seem to be, the more surprised they'll be when you kill
> them."
> 
> 

------------------------------

Date: Mon, 23 Aug 1999 23:49:19 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Cloning (was Hard Science) 

> > From: "Keven R. Pittsinger" 
> > > Well, other than Cleon the Mad, and Strephon the Clone, the rest of the
> > > Emperors who died by 'right of assasination' were all Barracks Emperors
> during
> > > the Civil War. They all died not for experimenting with cloning, but
> > > experimenting with crowning themselves Emperor.;-)
> > 
> > You're forgetting the Empress that Cleon The Not Wrapped Too Tight
> whacked.  
> > <grin>
> 
> The last three Emperors/Empresses before the Civil War took the throne by
> assassination:  
> Cleon IV whacked Nicholle
> Jerome whacked Cleon IV
> Jaqueline whacked Jerome.

According to the Emperor's list, Nicholle, Cleon IV and Jerome were 
'assassinated', but nobody was credited with the kill.
 
> Olav was just following tradition when he whacked Jaqueline.
> 
> I doubt any of them were hit because of cloning experiments - there are
> plenty of good reasons for grabbing the throne without it.
> 
> And by the way:  Cleon the Third was "Cleon the Mad".  I tend to think of
> Cleon the Fourth as "Cleon the Bad" - a non-dynastic usurper and all-round
> disreputable character.  Of course that raises the question of "Cleon the
> Dangerous to Know"...

They only *suspect* that Cleon IV put the hit out on Nicholle.  Nobody ever 
proved it one way or another and lived to tell about it.  Remind you of 
somebody?  <grin>

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Mon, 23 Aug 1999 23:53:41 -0400
From: "Keven R. Pittsinger" <jamstar@accesstoledo.com>
Subject: Re: Will the real Strephon please stand up! (Re: Cloning) 

> >It as because Strephon didn't much trust or believe IRIS, seeing them as
> >only a bunch of opportunists angling to be the power behind the throne.
> >That is mentioned in Survival Margin.
> 
> Actually, it's because Strephon knew that IRIS were a complete
> fabrication not a legit organization, probably formed to try
> and push themselves as a power behind the next throne, or an intel
> scoop by Margaret's forces trying to make her the next "legitimate"
> emperess.
> 
> A rather interesting relevation that was...

Yes, wasn't it?  <grin>

Keven

- -- 
tc++ tm+ tn t4- to ru++ ge+ 3i c+ jt au st- ls pi+ ta+ he+ so- vi zh sy
- ------------------------------------------------------------------------------
                                                     Science-Fiction Adventure
                                                     In Reavers' Deep

------------------------------

Date: Mon, 23 Aug 1999 21:07:27 -0700
From: "Benyamene' ZeAbe' Akella" <xrp@sierratel.com>
Subject: Re: Grav Deckplates

> Experiments show that spin gravity is only practical with a radius of
> say 50 meters or larger. Preferably a *lot* more. Like several hundred
> meters. All because of human physiological limits.

I would prefer to utilize a lot of spin grav constructs IMTU, as I think of
gravitics as being way ultratech. Do you have any further ideas on this? As
in what diameter would be ideal, overkill, unfeasible, etc.? The results of
smaller diameters and how to compensate? Perhaps alternate shifts, nobody
living on the station?

2001 Kicks butt.
BZA
////////////////////////////////////////
Akella 0609 C654474-6 S kk+ hi++ as+ va+ dr+ da+ so@ zh- vi+  A523
IMTU tc++ ?t4 ru@ 3i+(-) c+ jt au@ st- ls+ pi+ ta@ he+

------------------------------

Date: Mon, 23 Aug 99 23:12:30 -0500
From: "Eris Reddoch" <eris@pcola.gulf.net>
Subject: Re: Thrust effects (was HEPlar lives!)

On 08/23/99 at 11:37 AM,  Anthony Jackson <ajackson@molly.iii.com> said:

>Nick Bradbeer writes:
 
>> I thought CG could only change the magnitude of your gravitational vector
>> (ie reducing it by up to two orders of magnitude), not affect the direction
>> of it. If it can affect the vector's direction, has it not just become a
>> thruster plate?

>Well, it can only get a limited fraction of local gravity
>perpendicular to gravity.  Contragravity is like a thruster plate,
>except that it can only be used close to a planet, since its thrust
>is reduced proportional to the local force of gravity.

You two are talking different pseudo-sciences.  <g> Nick, you are
correct for TNE CG and for GURPS Vehicles CG, too.  CG doesn't
doesn't produce thrust, simply negates gravitational attraction by
some amount (up to 99% for TNE).  CG in MT, T4 and maybe GT (I
haven't checked the book) can produce directional thrust.  It can
IMTU, too.  <g>

Eris

- -- 
- -----------------------------------------------------------
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245
- -----------------------------------------------------------

------------------------------

Date: Mon, 23 Aug 99 23:15:05 -0500
From: "Eris Reddoch" <eris@pcola.gulf.net>
Subject: Re: Thrust effects (was HEPlar lives!)

On 08/23/99 at 02:05 PM,  Anthony Jackson <ajackson@molly.iii.com> said:

>Edward Swatschek writes:

>> This depends on the game system being used.  In TNE/FF&S, contragravity 
>> simply reduced the gravitational vector over a specific volume by 99%.  In 
>> an atmosphere, this might make the ship neutrally or positively buoyant, 
>> but no thrust is involved - that would be provided by HEPlaR or some other 
>> engine.
> 
>Um...wrong ;)  It provided 10-20% of gravitational force sideways in
>TNE/FF&S.  In Striker it could provide any amount of sideways force. 
>I don't know about T4 or MT.

Reference, please.

Eris
- -- 
- -----------------------------------------------------------
"Eris Reddoch" <eris@pcola.gulf.net>    using MR/2 ICE #245
- -----------------------------------------------------------

------------------------------

End of Traveller-digest V1999 #1003
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A non-digest (direct mail) version of this list is also available; to
subscribe to that instead, replace all instances of "traveller-digest"
in the commands above with "traveller".

Multi-Player Games Network http://www.mpgn.com
